Table 46

The Snack Fund

Last week, there was some discussion on the Prismatic Waystation Discord of how high danger or lethality in OSR-inflected play combined with the ease with which a character can be replaced can lead to a lack of investment in said character. My modest proposal for correcting this disconnect and aligning player and character goals follows:

Every time a character dies, the player of that character must make a contribution towards the table's snack fund. Five, ten, twenty dollars—decide on the amount as a table. Use the snack fund for whatever you'd like—pizza, beer, chips, soda, candy, pretzels—at the next session.